Characteristics of the activity's development:
This game design makes the participating students quickly establish game strategies and task distribution, and think and debate the proposed problems with great interest.
If any center is interested in acquiring the software used to run the Cangur Cup, we provide the details below.
The Cangur Cup software has been developed by an Italian company (www.cimidas.com).
To make it easier for interested centers to acquire it, considering the company's instructions and the difficulty of some procedures for obtaining invoices for international transfers, since September 2016, the SCM agreed that Isotropic, which provides logistical support for the Cangur Cup contest, can act as an intermediary.
The software does not require any installation conditions, works on any computer with Windows, Mac, or Linux, and the instructions are clear. However, if necessary, you can contact the SCM's Cangur Cup committee (copacangur@gmail.com) and we can help you understand how it works. Once you have used it a couple of times, it is not too complicated. You can use it as a classroom tool to create math contests or contests for any subject. The committee members can confirm that students enjoy this activity!
The price is €91.5 plus VAT, but Isotropic has negotiated a discount and you can purchase it for €65 (VAT included). Below are the detailed step-by-step instructions.
To purchase a license for the Cangur Cup software (Brainstorm3), follow these instructions:
ATTENTION: The company that created the software has informed us that they are renewing the website, so if steps 4-12 do not work, write an email to pamela.zapparoli@cimidas.com and they will assist you in getting the program.